ATARMAxxing · QCE Film, Television & New Media revision notes
Mapping how mobile apps, interactive advertising, gaming, social media and VR invite different kinds of participation
Participation across multiple platforms
What this note covers
- Map a journey through connected platforms
- Mobile apps: location, timing and interfaces
- Interactive advertising: identify what a choice changes
- Gaming and social media organise different actions
- VR: presence is different from control
- Appraise the whole participatory pathway
- Compare feedback, branching and embodied response
- Evaluate an invitation that does not change the outcome
8 sections · 10 key terms & formulas · 6 common mistakes
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