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Technologies

Unit 1: Foundation · Unit 1: Foundation, Area of study: Technologies
U1 · Unit 1: Foundation, Area of study: Technologies

What this note covers

  1. Technologies as a key concept and planning for production
  2. Editing, audio and resolving aesthetic choices
  3. CGI, special effects, stop-motion and SMART products
  4. Evaluating technological change across long-running franchises

4 sections · 14 key terms & formulas · 6 common mistakes

Free sample

In Film, Television and New Media, technologies are the tools, equipment, software and processes that people use to make, distribute, access and interact with moving-image media products. A camera, a microphone, editing software and a streaming platform are technologies, but so are processes such as motion capture or colour grading. The key concept asks two questions at once: what does a technology make possible for a producer, and how does it shape the experience of the audience?

Cheap phone cameras helped make vertical, intimate video normal on social platforms; surround sound changed how cinema audiences feel space. Technologies are never neutral, because each choice affects cost, access, style and meaning.

Technology choices happen in every one of the five phases of production. In development the idea is shaped and a format is chosen. In pre-production you write treatments, screenplays or three-column scripts, draw storyboards, list equipment and complete risk assessments. In production you capture rushes using cameras, lenses, lighting and microphones. In post-production you edit, mix sound, add effects, titles and narration, then export.

In distribution you decide where and how the product is accessed, such as a festival screen, a phone or a live stream. A good plan matches tools to purpose: a gimbal suits smooth tracking shots, a tripod suits static observational framing, a lavalier microphone suits a seated interview, and a shotgun microphone on a boom suits dialogue in a moving scene.

When writing about technologies, use precise terms such as focal length, depth of field, frame rate, aperture, non-linear editing, diegetic and non-diegetic sound, compositing and export settings. Pre-production documents follow conventions too: numbered shots, shot sizes abbreviated as ECU, CU, MS, LS and ELS, camera movement labelled as pan, tilt, track or crane, and sound noted separately from vision.

Worked example. Brief: a 60-second public service announcement about phone use while crossing roads, filmed by two students in one afternoon. Planned tools: a phone with a manual exposure app for portability on a footpath; a small tripod for a locked-off wide shot of the intersection; a lavalier microphone for a voice-over recorded indoors away from traffic noise; non-linear editing software with keyframes for a freeze-frame effect. Justification: the short shoot and public location favour light equipment, while recording narration separately gives clean audio that can be laid over the action as non-diegetic sound. A risk note records that nobody films from the roadway.

Common questions

What does the QCE Year 11 Film, Television and New Media note "Technologies" cover?

This note has 4 sections on Technologies. It includes 14 key terms and formulas, plus 6 common mistakes. It covers U1, Unit 1: Foundation, Area of study: Technologies. The full section list is shown under “What this note covers”.

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